

Just Cause 2 is a sandbox style action video game currently under development by Swedish developer Avalanche Studios and Eidos Interactive and published by Square Enix. IDG / Hayden DingmanJust Cause 2: Causing Harder. At one point the game crashed before I’d even made it to the main menu. It’s calmed down on me since then, but I’ve still had two or three more crashes to desktop in the hours since. An hour and a half into the game I’d already had it crash on me six or seven times.
Just Cause 2 Pc Weird Red 720P For Some
I’ve also loaded the game up on two different machines only to have the graphics settings default to 720p for some reason. Just Cause 2 uses a new version of the. It is the sequel to the 2006 video game Just Cause.
Also the controls are broken up into about a dozen subcategories for some reason.You should just use a controller, which is annoying because the guns work a lot better with a mouse. Remapping controls is also unnecessarily arduous, forcing you to first unmap the key you want before you can map it to a new command. You also use Shift to aim down your gun’s sights, which—again, I can’t stress this enough—I’ve just never seen before ever in the history of PC games. “1.” Then you use “2” and “3” to navigate between sub-menus. My favorite? To open the map you hit the “1” key. Borderless windowed mode is a mess, sometimes deciding not to lock the mouse to the game window and wreaking all sorts of havoc in the process.In a blog post on the Just Cause 2 Multiplayer mod site, however, developer jaxm has detailed plans for the Faction Wars game mode, which will have players.The mouse-and-keyboard controls are a disaster, with some decisions so baffling I’ve literally never seen them before.
There are a lot of escort missions in Just Cause 4, a problem we’ll talk about in a bit. The quest scripting’s broken on me in four different missions, often through no fault of my own. IDG / Hayden DingmanThen there are the more problematic bugs. The game also has an annoying habit of listing all the controls on the screen—except the ones you might actually need, like “Throttle Up.” That’s mapped to Shift too, by the way.
That stipulation hasn’t been lifted to my knowledge. A stipulation in our initial review guide said we weren’t allowed to capture cinematics because they weren’t done. Just Cause 4 is so chaotic, it’s almost asking for missions to break in new and terrible ways every time you load the game.I’ll also note that I’m writing this two days before release and we’ve yet to be told whether the cutscenes are final.

I praised Just Cause 3’s story, not because it was particularly compelling but because it knew its strengths and leaned into them. Worse, the storytelling in Just Cause 4 actually feels like a step down from its predecessor. Like, none of the rebels want to point out to Rico that they could’ve used the enormous fuel tanks he blew up to score some squad points?The result is a game that leans heavily on its missions instead of the typical emergent chaos, and missions have never been Just Cause’s strong suit. Not to mention you get points for destroying infrastructure in provinces you already control, which seems completely baffling. Missions tend to cause enough destruction to award you the squads you need to progress, and then you just sort of…move on. In fact, the way this new system works there’s rarely any reason to actually engage in the rampant chaos Just Cause traditionally encouraged.

There’s lots of potential with that system, at least. I also like that you can attach multiple effects to a single tether, giving it (for instance) both a balloon and a booster that activate at different times. Just Cause 4 feels like it’s missing much of the ingenious sandbox fun I had in previous iterations, or at least downplaying it, but the balloon tethers are inspired.
